# Microsoft Developer Studio Project File - Name="alut" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** NICHT BEARBEITEN ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=alut - Win32 Debug !MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE !MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl !MESSAGE !MESSAGE NMAKE /f "alut.mak". !MESSAGE !MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben !MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: !MESSAGE !MESSAGE NMAKE /f "alut.mak" CFG="alut - Win32 Debug" !MESSAGE !MESSAGE Für die Konfiguration stehen zur Auswahl: !MESSAGE !MESSAGE "alut - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library") !MESSAGE "alut - Win32 Debug" (basierend auf "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "alut - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "ALUT_EXPORTS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\include" /I "C:\Program Files\OpenAL 1.1 with EFX SDK\include" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "ALUT_EXPORTS" /D "WIN32" /D "_MBCS" /D "ALUT_BUILD_LIBRARY" /D "HAVE__STAT" /D "HAVE_BASETSD_H" /D "HAVE_SLEEP" /D "HAVE_WINDOWS_H" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x407 /d "NDEBUG" # ADD RSC /l 0x407 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib openal32.lib /nologo /dll /machine:I386 /libpath:"C:\Program Files\OpenAL 1.1 with EFX SDK\libs\Win32" !ELSEIF "$(CFG)" == "alut - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "ALUT_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\include" /I "C:\Program Files\OpenAL 1.1 with EFX SDK\include" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "ALUT_EXPORTS" /D "WIN32" /D "_MBCS" /D "ALUT_BUILD_LIBRARY" /D "HAVE__STAT" /D "HAVE_BASETSD_H" /D "HAVE_SLEEP" /D "HAVE_WINDOWS_H" /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x407 /d "_DEBUG" # ADD RSC /l 0x407 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib openal32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept /libpath:"C:\Program Files\OpenAL 1.1 with EFX SDK\libs\Win32" !ENDIF # Begin Target # Name "alut - Win32 Release" # Name "alut - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\..\..\src\alutBufferData.c # End Source File # Begin Source File SOURCE=..\..\..\src\alutCodec.c # End Source File # Begin Source File SOURCE=..\..\..\src\alutError.c # End Source File # Begin Source File SOURCE=..\..\..\src\alutInit.c # End Source File # Begin Source File SOURCE=..\..\..\src\alutInputStream.c # End Source File # Begin Source File SOURCE=..\..\..\src\alutLoader.c # End Source File # Begin Source File SOURCE=..\..\..\src\alutOutputStream.c # End Source File # Begin Source File SOURCE=..\..\..\src\alutUtil.c # End Source File # Begin Source File SOURCE=..\..\..\src\alutVersion.c # End Source File # Begin Source File SOURCE=..\..\..\src\alutWaveform.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\..\..\src\alutInternal.h # End Source File # End Group # Begin Group "ALUT Header" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\..\include\AL\alut.h # End Source File # End Group # End Target # End Project